Even if you missed the Time Magazine cover article last August, weren’t able to attend CES 2016, or have overlooked the countless headlines, posts and tweets about it over the past several months, it’s hard to ignore the facts: Virtual reality is a reality, and VR technology has captured the awe and imagination of consumers hungry for a disbelief-suspending computer-rendered simulation of the real and the fantastic.
Learn more about the latest advances in VR--particularly technology affecting publishers and electronic content providers--by reading my newest article for EContent Magazine (click here).